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Screenshot 2024-10-22 060924.png

GAME DESIGNER

Dexter Miranda

I'm a Unreal Engine Developer and Game Designer who specializes in Technical and Combat Design

MY PORTFOLIO

Jungle Pillars

LEVEL DESIGNER

Jungle Pillars is a project where I created my own mechanic from scratch. In this project, I created pillars that move without using the physics engine, all purely done from coding.
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For this project I took inspiration from the Uncharted and Tomb Raider series​ where I took time to add more detail into my block mesh compared to my previous projects. Managing to achieve that feeling of overgrowth in a jungle full of vegetation, I am happy with how this project turned out.

Destruction

PERSONAL PROJECT

With this personal project, I challenged myself to recreate gameplay systems from the game, The Incredible Hulk: Ultimate Destruction.

​When taking on these projects, I researched the development of the actual game and did my best to recreate those mechanics using Unreal Engine 5's Blueprints.

I will be adding more details and mechanics as I continue to develop

ASCEND: City Run

TECHNICAL DESIGNER

ASCEND: City Run is a project I did with 3 other Game Designers. Each of us focused on different portions of the game. I focused on the scripting/code for the movement system.​

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For this project we took inspiration from series​ such as Doom and Titanfall when implementing the movement and weapons

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